PINBALL KICKERS
An Immersive Experience Built to Encourage Active Participation and Interaction.
CHALLENGE
Balancing the nostalgic essence of traditional arcade games with modern expectations poses a challenge.
OUTCOME
Creating an immersive 2 player game experience combining advanced technology and sensory elements, elevating gameplay for heightened engagement.
Role
Project
University Project
Lead Designer
Team
Year
Quit - Developer
2022
Hunter - Project Manager
Jiaji - UX Researcher

My responsibilities
UX RESEARCH
Conducting user research & overseeing user testing.
DESIGN
Creating the final design and designing game interface.
3D DESIGN
Building all the 3D assets used in the game.
CREATIVE DIRECTION
Orchestrating the game interactions.
RESEARCHING AT A PINBALL ARCADE TO OBSERVE PLAYERS
All-age Engagement
INCLUSIVITY
COMPETITIVENESS
Scoreboard Competition
BONUS POINT BUMPERS
Rewarding Bumpers
JOY OF SECOND CHANCES
Extra Balls Rewards
Insights
THEMATIC EXCITEMENT
Varied Machine Themes

Interactive Media Tools that were used to build this project
KINECT V2
Motion Tracking and Player body mapping
PROJECTOR
Mounted to project the game on the floor
UNITY
Building the game mechanics
RHINO 3D
Creating 3D models to import into Unity
EFFORTLESS EXPLORATION
Initial Build
PROJECT WORKSPACE
The prototype aimed to assess gameplay interaction for potential engagement challenges
1ST USER TEST
NON-INTUITIVE LEG-LIFTING
Lifting legs to control flippers was not instinctive or easily understood by all participants.
2ND USER TEST
CONFUSING ARM MOVEMENTS
Forward arm motions interfered with ball activation, leading to unintentional actions.
FINAL BUILD
Vision Board - Modern Neon Theme
Creating 3D Elements

OUR GOAL